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Technical Character Animator (Mid/Senior)
  • Bielsko-Biala
Technical Character Animator (Mid/Senior)
Bielsko-Biała, Bielsko-Biala, Silesian Voivodeship, Polska
Fools Theory
22. 1. 2026
Informacje o stanowisku

Technical Character Animator (Mid/Senior)

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We are Fools Theory, a company from Bielsko‑Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge! Right now, we’re starting production on our own new project, something different from what Fool’s Theory has done so far. It’s an exciting opportunity to join us at the very start, help shape its direction, and have a real influence on what it will become. Sounds interesting? Get in touch with us!

Responsibilities

  • Collaborate closely with the Gameplay Programmer to create and iterate on player and AI animations.
  • Retarget existing animation assets in Unreal Engine.
  • Refine and polish the Motion Matching animation system.

Requirements

  • Minimum of 3 years of experience as a Technical Animator (or a similar role) in the GameDev industry.
  • Proven experience in character rigging and skinning.
  • Proven experience creating hand‑crafted character animations.
  • Experience with Unreal Engine Animation Blueprints and Control Rig.
  • Experience with Unreal Engine Retarget Manager.
  • Experience with Unreal Engine Motion Matching system.
  • Experience working with Root Motion animations.
  • Ability to work independently and take ownership of tasks.
  • Strong communication skills and the ability to collaborate effectively with the team.
  • Strong problem‑solving skills.

Nice to Have

  • Experience with Unreal Engine Sequencer.

We offer

  • An opportunity to work on a cool new project that is at the beginning of production.
  • Working in a small team with a real impact on the game’s development.
  • Flexible working hours (core hours 10:00–16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of –/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel‑med).
  • Access to MyBenefit platform with a possibility to co‑finance a Multisport Card.
  • Psychological support.

Seniority level

Mid‑Senior level

Employment type

  • Full‑time

Job function

  • Design, Art/Creative, and Information Technology

Industries

  • Computer Games

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