Infinity Ward Poland is currently seeking a Technical Artist for Krakow, Poland.
As the Technical Artist, you will be responsible for the complete real-time rendering of weapons and attachments between external studios and our many art outsourcing partners. This includes working with internal Activision teams to successfully coordinate batches of content and ensure the quality is above standard. You will be assisting the driving force behind improvements to these workflows on weapons and visual quality.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Player Profile
Minimum 2+ years of experience as a Weapons Artist and/or Tech Artist.
2+ years of experience in game art asset creation in different software packages including Maya, Zbrush, and Substance Painter.
Advanced understanding of GGX-Spec Gloss PBR Pipeline.
Strong knowledge of real-time physical material rendering of dielectrics and metals.
Strong knowledge in Substance Painter.
Experience shipping AAA PC, console, or mobile titles as a Tech Artist and/or Weapons Artist.
Would be a plus:
Knowledge of high-level/low-level coding languages (Python, HLSL/GLSL, C#, etc.).
Confluence experience.
Strong knowledge in texturing weapons.
Strong knowledge of real-world weapons.
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