Informacje o stanowisku
For our client we are looking for: Technical Artist.
Our client is a dynamic team whose mission is to create the next AAA mobile hit. Its members are industry veterans with documented experience who have contributed to the success of TOP-100 mobile games and come from renowned studios such as Plarium, SEGA, Wargaming, Playtika and other leading game companies.
Requirements:
- Very good knowledge of Unity engine
- Very good knowledge of Photoshop
- Knowledge of Spine 2D
- Knowledge of Shuriken particle system
- Proficiency in GIT version control system
- Excellent organization of work
- Knowledge of mobile game production process
- Knowledge of software handling: Jira, Zeplin
- Very good communication and coordination of team actions
Additional advantages:
- Knowledge of C#
- Ability to write scripts and plugins optimizing the work of artists and implementing graphics to the engine
We offer:
- We tailor the contract to you - you choose between an employment contract and B2B
- Work in the game industry - no dress code, cool people, friendly atmosphere
- We organize trips to industry conferences and trainings
- We will regularly meet for team and company-wide integration parties
- Social benefits package including:
- sports card
- medical care
- language lessons
- We support being fit! We will pay you for cycling to work
- Work at the companys headquarters in Krakow, in a modern office building with a rooftop terrace and a great kitchen on the ground floor
Responsibilities:
- Coordinating and consulting with the design, art, and development teams on the implementation of ready-made animations, VFX, and graphics
- Supporting the art team on the technical aspects of creating assets in Unity for mobile products
- Ensuring consistency in naming and sequence of graphic files
- Optimizing graphics appearing in the game
- Preparing graphic files for animations, VFX, and 2D assets
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