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Senior Unreal Engine & C++ Developer
  • Warsaw
Senior Unreal Engine & C++ Developer
Warszawa, Warsaw, Masovian Voivodeship, Polska
Lumion
4. 2. 2026
Informacje o stanowisku

Join a Top-Tier Team Creating 3D Software for World-Class Architects ???? Remote | ???? Full-time | B2B

We’re building cutting-edge 3D software trusted by leading architects around the world. If you thrive at the intersection of code and visuals, and enjoy shaping real-time rendering experiences at the core level, this role is for you.

You'll work in a compact, high-performing team of 5 developers with direct access to the Product Owner. No silos, no handoffs — your expertise directly shapes the visual and technical quality of our product. We combine visual finesse with hardcore performance optimization.

???? What You'll Do

  • Design, implement, and optimize real-time rendering features in Unreal Engine 5

  • Optimize performance (GPU/CPU/RAM) across diverse hardware setups

  • Work closely with product and design teams to bring visual concepts to life

✅ What is our Must Have

  • Strong experience with Unreal Engine 5 and its tools

  • Solid C++ skills for use in Unreal Engine and beyond

  • The ability to generate geometry in real time

  • Understanding of real-time graphics principles: lighting, materials, post-processing

  • Fluent English for daily communication (no certificate required)

???? Nice to Have

  • Experience in Archviz, architecture tools, or CAD-related software (SketchUp, Revit, Archicad, Rhino)

  • Familiarity with MacOS development

???? What We Offer

  • Fully remote work

  • No micromanagement. You’ll get space, responsibility, and impact.

  • Direct collaboration with the product owner – your ideas matter

  • A chance to work on a highly visible product in a premium industry

???? How we work:

Technical Core: C++ & Unreal Engine

  • C++ & Blueprints: high level C++ (17/20) and deep Blueprint integration (native-to-script architecture)

  • Engine Deep Dive:

    • Architecture: Gameplay Framework, Reflection System, and Subsystems

    • Memory: Allocation strategies and Garbage Collection

    • Concurrency: Multithreading (Async, Task Graph)

Engineering Standards

  • Pragmatic Design: Applying SOLID, KISS, and DRY only where they truly add value—avoiding over-engineering

  • UI Development:

    • UMG for designer-facing logic

    • Slate (C++) for high-performance widgets and editor tools

  • Build System: Configuring .Build.cs / .Target.cs and managing modular plugin architectures

Optimization & Specialist Knowledge

  • Profiling: Identifying bottlenecks across Memory, CPU, and GPU (Unreal Insights)

  • Networking: Core understanding of replication, RPCs, and state synchronization

  • Shaders: Basic proficiency with the Material Editor

  • Debugging: Advanced use of IDE debuggers, memory dumps, and ensure/check macros

Team & Culture

  • Code Review: Strong review culture - providing constructive feedback and maintaining codebase health

  • Ownership: Taking full responsibility for features from concept to deployment; proactivity in solving cross-module issues

This is a unique opportunity to build next-generation real-time 3D tools used by architects worldwide. You’ll be shaping visuals that professionals rely on every day — and doing it with a team that values elegance, performance, and creativity in equal measure.

Let’s build something remarkable together.

  • Praca Warszawa
  • Warszawa - Oferty pracy w okolicznych lokalizacjach


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