Informacje o stanowisku
Job Description
As a Senior User Interface Artist in the Polaris project development team, your mission will be to create immersive, intuitive, and visually stunning user interfaces enhancing the overall gaming experience in the next mainline entry in The Witcher series of games.
By leveraging your expertise in graphic design, animation, and UI implementation within Unreal Engine, you will contribute to the creation of user interfaces that reflect the vision of the project and prioritize user–centric functionality, accessibility and performance.
You will collaborate closely with designers, artists, and developers to translate game design concepts into compelling UI designs that seamlessly integrate with the gameplay mechanics and stay true to the games art direction.
Daily responsibilities:
- Defining and driving the artistic vision for core UI elements.
- Preparing innovative and best-looking 2D art to use for UI.
- Inventing assets from concepts and sketches to the final product.
- Implementing game assets at the highest quality.
- Maintaining and optimising UI assets as necessary.
- Guiding and mentoring the team to develop their skills.
- Collaborating with Art Directors to establish the look of the game’s front-end.
- Working with UI/UX Designers to deliver an intuitive user experience.
- Providing alternative solutions to addressing certain UI needs.
Qualifications
- At least 5 years of experience in graphic design and illustration, with a strong portfolio showcasing high-quality design work.
- Proficiency in Graphic Design, Illustration, Motion Graphics, and Adobe CC software.
- Proficiency in typography, colour theory, and layout.
- Excellent sense of consistency within visual identity/brand.
- Strong understanding of the UI flow of interactive media, particularly in the context of games.
- Understanding user–centred design principles and methodologies.
- Commitment to continual learning and staying abreast of the latest graphic design trends, tools, and technologies, integrating them into the design process.
- Excellent communication, presentation, and collaboration skills.
- Initiative-driven mindset with a proactive approach and readiness to take ownership.
- Receptivity to constructive feedback and sharing knowledge with the team.
- Strong affinity for story-driven open-world RPGs.
Nice to have
(Please note that these skills are not required to apply for the position).
- Experience producing open-type fonts, logo marks or logotypes.
- Experience in designing and implementing in-game menus and HUDs.
- Experience implementing game UI using Unreal Engine or Unity.
- Versatile artistic capability across genres (from fantasy to sci–fi).
- Experience with 3D art and 3D software.
Along with your resume, please submit a comprehensive portfolio showcasing a diverse range of successful UI/UX projects.
Working mode
For this role you can choose between a remote-first or office-first working mode.
- Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month.
- Remote-First: working from home, or from any location that is within 3 hours away of the UTC +2 time zone.
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