Senior Technical Artist - Mob Control
Voodoo, founded in 2013, is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide. Our portfolio includes chart‑topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This fully remote position (CET ± 2 h or Barcelona‑based) will place you in our Live games team. You will collaborate with gaming industry experts on globally renowned, enduring games while supporting new entrepreneurial ventures. You’ll work on Mob Control, helping bring it to a new level.
Role
As a Senior Technical Artist, you’ll bridge the gap between art and engineering, designing scalable UI/UX systems, building stylized shaders, and solving creative challenges that directly impact gameplay and player experience. You’ll collaborate closely with game designers, developers, and artists in a fast‑paced LiveOps environment.
What You’ll Do
- Design and implement modular and reusable UI/UX systems (cards, popups, banners, upgrades, etc.).
- Create custom shaders and materials (2D/3D) for characters, environments, and UI elements.
- Build tween‑based animation systems and shader‑based responsive feedback FX.
- Support gameplay teams with technical visual solutions and FX that enhance readability and impact.
- Develop and integrate screen‑space FX and post‑processing effects for menus and gameplay.
- Contribute to VFX design for in‑game actions, events, and player feedback.
- Prototype and maintain tools to streamline art production and optimize pipelines.
- Create basic 3D models or animations as placeholder content when needed.
Profile
- 6+ years of experience in game development, ideally in mobile or stylized GaaS titles.
- Proven track record across full production cycles (from pre‑production to LiveOps).
- Strong grasp of visual design principles: color, form, contrast, timing, motion.
- Solid Unity experience: uGUI, Shader Graph or Amplify, Animation and Timeline systems.
- Experience creating stylized shaders for VFX and gameplay.
- Familiarity with editor tools and custom inspectors in Unity.
- Proficiency in 2D/3D tools like Photoshop, Illustrator, Blender, or Maya.
Nice To Have
- Experience in high‑volume LiveOps pipelines with frequent content updates.
- A strong portfolio of stylized UI/UX, VFX, or technical art systems.
- Passion for solving creative problems through smart, scalable technical workflows.
Benefits
- Best‑in‑class compensation
- Other benefits according to the country you reside in