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Senior Technical Artist
  • Warszawa
Senior Technical Artist
Warszawa, Warszawa, Województwo mazowieckie, Polska
Virtuos Labs - Warsaw
6. 10. 2024
Informacje o stanowisku

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

We invite an experienced Senior Technical Artist to join our team and conquer new heights with us! 


Responsibilities:

As a Technical Artist specializing in optimization and Unreal Engine generalist tasks, you will be responsible for improving the performance and efficiency of game assets, shaders, and environments across multiple platforms. You will collaborate closely with the art and engineering teams to ensure that the games visual quality is maintained while meeting performance targets. The ideal candidate should possess a strong technical background combined with a deep understanding of Unreal Engines optimization techniques and generalist capabilities.

Your responsibilities will be: 

  • Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients proprietary engines. 
  • Optimizing existing content to enhance performance across multiple platforms while maintaining visual quality. 
  • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.


Qualifications: 

  • Minimum of 4 years of experience in game development or other CG industry.
  • Minimum of 2 years of experience as a Technical Artist.
  • Proficient in using Unreal Engine 4 or 5 or any other industry - leading game engines with a deep understanding of its art and rendering pipelines.
  • Solid understanding of performance optimization techniques and best practices in game development.
  • Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers. 
  • Strong problem-solving abilities to identify and address issues in procedural content generation processes. 
  • Analytical mindset to optimize and fine-tune procedural algorithms for performance and visual quality. 
  • Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.

Will Be a Plus:

  • Expertise in developing custom tools and scripts to enhance and streamline art workflows. 
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments. 
  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package.
  • Scripting languages as Python, Vex, MEL and Maxscript.
  • Experience with VFX software like Embergen or Niagara plugin in UE is a plus.


What we offer

  • Work alongside industry veterans; 
  • Contribute to the world’s biggest AAA games; 
  • Flexible working hours; 
  • Hybrid work culture; 
  • Medical insurance; 
  • The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;   
  • As part of Virtuos, we offer access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world.

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