This role can be remote in France, UK or Poland, but we cannot accept any applications from outside of these regions
Job Description
The Role
The Digital Cinematographer will be responsible for creating camera composition, staging, and blocking, and shot layouts for Game Cinematics and other full CG projects. They will collaborate closely with Directors, Clients, and other creatives to achieve and enhance their creative vision. Candidates must demonstrate the fundamentals of visual storytelling through movement, framing, and composition. This role involves hands-on work using traditional VFX workflows, Realtime DCCs, and Virtual Production, depending on the projects requirements. The Cinematographer will collaborate closely with the Mill’s Directors, Animators, Previz, and Layout artists but should also be capable of working independently.
This role directly reports to the Heads of CG at the Mill LA. Additionally, they will work closely with the Mill’s India office when handling large projects. The ideal candidate will have extensive knowledge of cameras, lenses, and cinematography both in practical applications and within CG contexts. They will assume the role of lead artist and/or supervisor based on the projects scale. Comfort with using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is crucial.
Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report: LA Head(s) of CG
Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, CG HODs, CG Artists, Producers, and Coordinators
Responsibilities:
Qualifications