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Senior Expert VFX Technical Artist
  • Warsaw
Senior Expert VFX Technical Artist
Warszawa, Warsaw, Masovian Voivodeship, Polska
Elsewhere Entertainment
15. 11. 2025
Informacje o stanowisku

Join to apply for the Senior Expert VFX Technical Artist role at Elsewhere Entertainment.

Requisition ID: R026289

Location: Malmö, Sweden or Warsaw, Poland (On‑Site Hybrid). Remote WFH Europe for very experienced candidates.

Job Description

Elsewhere Entertainment is looking for a VFX Technical Artist to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Technical Art department, you’ll tackle challenges focusing on VFX‑related tools, techniques, technologies, and workflows. You’ll also contribute to promoting inclusivity and collaboration within the studio.

You’ll help us by…

  • Driving and defining next‑generation visual special effects, including particle systems, custom post‑effects, destruction, hair/fur, and offline‑baked effects.
  • Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance.
  • Actively participating in maintaining technical asset production and workflows in terms of consistency, scalability, performance, and reusability.
  • Working closely with engineers, peers, and artists to maximize benefits of our next‑generation rendering pipeline.

Youre awesome because you have…

  • 4+ years of experience as a Technical Artist in the games industry or related industries.
  • Advanced expertise in real‑time shader development (HLSL, GLSL, or similar shader languages).
  • Experience working with graph‑based particle and shader systems in game engines, such as Unreal, Unity, or proprietary ones.
  • Good understanding of modern rendering pipelines, lighting, HDR, and post‑processing effects.
  • Strong experience profiling and optimizing shaders and rendering performance across platforms.
  • Ability to bridge the gap between art and engineering with clear communication and documentation.

Bonus points for…

  • Having worked on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety.
  • Knowledge of advanced rendering concepts: ray tracing, screen‑space effects, compute shaders, tessellation, …
  • Proven leadership or managerial experience.
  • Sharing materials/shaders between different engines, DCCs, or shader languages.
  • Experience with machine learning.
  • Having used interchange formats such as OpenUSD, MaterialX, or similar.
  • Worked hands‑on with consoles and related tools.
  • Enjoyment of playing a variety of video game genres and titles.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under‑represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! Here at Elsewhere Entertainment, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Referrals increase your chances of interviewing at Elsewhere Entertainment by 2x.

— #elsewhere

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