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Senior Concept Artist
  • Warsaw
Senior Concept Artist
Warszawa, Warsaw, Masovian Voivodeship, Polska
Larian Studios
13. 11. 2025
Informacje o stanowisku

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Concept Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Senior Concept Artist

Responsibilities

  • Designing characters, creatures, and environments to align with the games artistic direction.
  • Collaborating with the Art Director(s) to define and implement the visual style of the game.
  • Conducting research and suggesting concept references under the guidance of the Art Director(s).
  • Develop and deliver art briefings to the Concept Art team, in collaboration with the Art Director(s) guidance.
  • Lead the Concept Art team by providing mentorship and constructive feedback to other artists.
  • Work closely with leads and team members from various departments to ensure the conceptual vision transitions smoothly into the final gameplay.
  • Partner with 3D asset, environment, and character teams to support their design processes and solve visual challenges that arise during production.
  • Oversee talent management process and play a key role in the career development of team members.

Requirements

  • A strong understanding of art and design fundamentals, with the ability to easily identify fundamental errors and provide effective solutions for them.
  • A solid understanding of the game development process, with the ability to provide relevant and timely feedback and solutions throughout the development stages.
  • Highly digitally literate and able to adapt quickly to new software and tools (G Suite, Confluence, Jira, etc.).
  • Experience in a realistic art-style environment within game development.
  • Effective collaborator with excellent time management, organizational, and communication skills.
  • Comfortable working in an agile environment with changing demands.

Nice to Haves

  • Experience working with 3D software (Blender, Maya, ZBrush, 3D Coat, etc.).
  • Worked on a shipped game project with a realistic artstyle.

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each with its own unique qualities while maintaining a small-studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Opportunities to share hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.
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