# Expert Environment Artist - Materials - removed## Santa Monica (USA)Malmö (Sweden)Warsaw (Poland)Activision PublishingFull TimePosted 7 months agoUSD 97,200-179,900 per yearFeed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!As a member of the Art department, you’ll create high-quality materials and textures for game environments, ensuring they align with the games artistic vision. You will also optimize materials for performance and help manage the projects material library.As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.**You’ll help us by…****You’re awesome because you have…****Bonus points for…****Our World**At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.#elsewhere**Rewards**We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;* 401(k) with Company match, tuition reimbursement, charitable donation matching;* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting .In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.**Elsewhere Entertainment** is looking for an **Expert Environment Artist specializing in materials** to join the development of a new IP.* Collaborate with other artists, level designers and the art director to plan material needs for the project* Assess scope of materials requests with your immediate supervisor to establish an achievable production schedule* Create a wide range of high-quality materials for environments and props that align with the games artistic vision.* Utilize industry-standard software (e.g., Substance Designer, Photoshop) to author textures that emphasize detail, realism, and visual storytelling* Work with the Photogrammetry Team to ensure quality scanned data is being used as a starting point for your materials* Optimize materials for performance and memory constraints on target platforms, ensuring visual fidelity while maintaining efficient resource usage* Organize and manage the project material library and ensure efficient knowledge of pipeline and utilization by team members* Continuously explore and implement new material authoring or shader techniques and tools to improve efficiency and quality* A strong portfolio demonstrating focus and passion for material, texturing and shader creation* Proven experience (12+ years) in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your name* Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints* Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling* Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)* Solid understanding of PBR (Physically Based Rendering) principles and material authoring* Ability to consistently resolve issues from a visual, production, and technical perspective* Effective communication and collaboration skills, with the ability to work well in a team environment* Ability to adapt to evolving project needs and work under tight deadlines* Knowledge of game engine shader creation, either node based or HLSL* Experience working in or developing procedural workflows via tools like Houdini or UPS* Experience with photogrammetry or other scanning techniques & workflows
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