We are seeking an experienced Audio Developer to join our game development team. The ideal candidate will have a strong background in implementing, optimizing, and managing audio systems for interactive media. This role involves creating immersive soundscapes, integrating audio assets, and ensuring high-quality audio performance across different platforms.
This role offers an exciting opportunity to shape the audio experience in innovative games. If you are passionate about creating immersive audio environments and thrive in a collaborative environment, we encourage you to apply.
MD rate: 180 - 220 EUR
responsibilities :
Design and implement audio systems and tools to support dynamic and immersive soundscapes.
Integrate sound effects, music, and voiceovers into the game using industry-standard audio middleware.
Collaborate with sound designers and composers to ensure seamless audio implementation.
Develop and optimize audio pipelines for real-time performance on multiple platforms.
Implement spatial audio systems, including 3D audio and ambisonics for realistic sound positioning.
Work closely with gameplay programmers to synchronize audio with game mechanics and events.
Debug and resolve audio-related issues, ensuring compatibility and performance.
Maintain and update technical documentation for audio systems and tools.
requirements-expected :
Proficiency in C++ and/or C#, with experience in audio programming.
Experience with audio middleware such as FMOD or Wwise.
Knowledge of real-time audio systems, including spatial audio and dynamic sound design.
Familiarity with game engines like Unity or Unreal Engine for audio integration.
Understanding of DSP (Digital Signal Processing) techniques and audio optimization.
Experience with cross-platform audio development for PC, consoles, and mobile devices.
Strong problem-solving skills and ability to troubleshoot complex audio issues.