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Senior Graphics Programmer
  • Wysokie Mazowieckie
Senior Graphics Programmer
Wysokie Mazowieckie, Wysokie Mazowieckie, Podlaskie Voivodeship, Polska
Virtuos Warsaw
28. 9. 2024
Informacje o stanowisku

PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication. At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together. We invite an experienced Senior Graphics Programmer to join our team and conquer new heights with us Responsibilities As a Senior Graphics Software Developer, you will create and support key graphics components for an ambitious online multiplayer game on PC. Always striving for innovation, you ensure a competitive gaming experience, optimise GPU performance on a variety of hardware, and collaborate with technical artists to develop new graphics features and tools. Your work integrates seamlessly with the other game ingredients, providing the players with a unique experience. Your Responsibilities Will Be Work on a competitive game experience, with strong focus on performance, reactivity and accuracy. Work on low-level GPU optimization on a wide range of PC hardware, in collaboration with external partners. Contribute to and optimise custom technology that extends the functionality of the Unreal Engine. Develop new graphics features and tools in collaboration with tech artists. Take ownership of major graphics components. Qualifications 10 years of experience in C++; 10 years of experience developing systems and graphics for AAA video games; Bachelor’s degree in computer science or related technical field; Experience writing optimized HLSL/GLSL and compute shaders; Strong verbal and written communication skills in English.

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