AMD is looking for a strategic temporal image analysis engineer who is passionate about finding solutions within the domain of optical flow in computer generated image data content.
THE PERSON:
The ideal candidate is a highly skilled software engineer, with expertise in temporal image analysis. You are team-driven and motivated to do things others might find too difficult.
KEY RESPONSIBILITIES:
Write code with the goal of identifying and outputting optical flow motion vectors from a sequence of rendered images.
Proficient in Python for rapid prototyping and testing.
Ability to work with python in combination with c++, where the output logic is intended for GPU usage.
Comprehensive understanding of general software development workflows, including version control systems like Git, build automation tools like CMake, and continuous integration (CI) pipelines.
Proficient in English, with excellent written and verbal communication skills for collaborating with team members and presenting findings or proposals.
Collaborate with cross-functional teams including researchers, engineers, and domain experts to understand requirements, develop prototypes, and deploy production-ready optical flow solutions.
Document code, methodologies, and findings comprehensively, ensuring reproducibility and knowledge sharing within the team and across the organization.
Mentor junior team members, providing guidance on optical flow related concepts, programming techniques, and software development practices to foster skill development and team growth.
requirements-expected :
PREFERRED EXPERIENCE:
Minimum 2 years of full-time (post grad) experience efficiently creating optical flow related code
Deep knowledge about data structures, design patterns, language features, standard libraries and writing easy-to-understand code
Ability to write high-quality, maintainable code with meticulous attention to detail, ensuring robustness and where to focus performance optimization
Effective communication and problem-solving skills, with the ability to articulate complex technical concepts to both technical and non-technical stakeholders.
The following experiences are optional but highly desired:
Familiarity with 3D graphics and ray tracing techniques using GPU Compute and popular graphics APIs such as Direct3D, Vulkan, OpenGL, OpenCL, CUDA, and HIP.
Game engine or game rendering framework experience